Wednesday, September 16, 2009
Free Games Friday at Tasty Minstrel Games
As part of their startup promotions, TMG is hosting Free Games Friday: every Friday they give away a free board game to someone randomly selected from their email newsletter subscribers. The games are from TMG founder Michael Mindes' own collection, and there are some good ones in there. I'd be participating in that, but I already own most of them myself!
I'm posting about all this for several reasons. First, I think these are going to be fine games, well produced, and as I said above, the pre-order prices can't be beat. Second, if they continue as they have started, TMG will be producing a line of games of similar quality, and I want to see that happen. Third, the TMG developer (and designer of Terra Prime) is my good buddy Seth Jaffee, so I'm doing all I can to help Seth and Michael promote their business. And finally... well, Helen wants one of their plush dragons, and apparently I can get one for her if I post about Free Games Friday in this blog!
Now, I wonder what the expiration date is on that old bag of Dragon Chow that's stashed in the garage...
Tuesday, September 15, 2009
Battle of the Bands!
Thursday, September 10, 2009
Pacificon 2009: Other Games
Pacificon 2009: Rottweiler
This Labor Day weekend Helen and I trekked off to Pacificon for three days of intensive gaming. Happily, Pacificon really isn't much of a trek for us: it's about 10 minutes from home, so we could spend all day and half the night at the con and still sleep in our own beds. But because we did game late every night, we we're pretty bushed by the end. (That, and an unexpectedly busy week, makes this a late posting.)
There were some parts that didn't work as well as I'd like. One new feature continues to be troublesome. I've tried a number of variations for it. One such sounds good on paper, but is rarely used in practice—and given that, why bother having the feature at all? Another does get used simply because its rules pretty much require it; but it does not foster competition or interaction among the players, so again it feels pretty pointless to me. I would happily abandon the whole notion, but it's something the publishers are interested in, so I feel that I must make a strong effort to make it work. Then if I fail, I can at least list all the reasons why the feature should be dropped.