Sunday, December 18, 2011

Humbug

So instead of working all day on Solitaire Till Dawn, today I took some time in the afternoon and played a game with the family.

I know. I'm sorry. I should have been working. It's just that I'm getting really tired of those same three ghosts showing up, every Christmas Eve, year after year, and yelling at me about the whole work ethic thing.

It's not just that they're strident. ("Listen unto me! Comest thou with me! Lookest thou over there!" Hoo, boy.) But in recent years they've been getting more than a little bit whiney, if you want the truth. Not to mention the increasingly obvious air of desperation.

So this year I thought I'd throw them a bone, see if maybe they'll cut me some slack. It would be nice to get some sleep on Christmas Eve, for once.

You might want to do likewise: go play something that's for more than one player. Some day those guys are just going to flat give up on me as a bad job, and then they might be after you next. I'm just sayin'.

Anyway, I've gotta get back to work now. Happy holidays to you and yours!

Saturday, December 3, 2011

That's the Sound of the Men...

I see it's been a while since I've posted anything other than the little updates in the box to the right. That's because I generally save these larger posts for larger subjects or events, and lately there's been nothing of that nature to share. But I also know that Solitaire Till Dawn's amazing legion of fans can get antsy if they don't hear something new once in a while about the progress of the project, and I don't want to leave everyone hanging. This is just a little update post to reassure you all that I haven't forgotten about you.

And the news is just this: It's not done yet. I don't know when it will be done. But I am still working on it, as hard as I can given my other responsibilities.

The work I've been doing doesn't lend itself to quick descriptions for the non-programming public, and if I took the time to try to explain, it would be time taken from actually working on the upgrade. I hope you'll accept instead my assurance that I've made some good strides forward lately. I completed a major architecture change recently that brought a great improvement in the program's behavior, and I tracked down and slew a couple of nasty but well-hidden bugs just the other day.

I know it's been a long wait, and no one (certainly not me!) will be happy as the wait grows longer. But I appreciate your patience, and I'll keep at it.